This is a short and brief explanation of how your UltEvent logic is supposed to be setup for easier use/read.
Logic
(Has all of your logic under it)Logic Name
(The name of the specific logic. e.g ParentToRig)Funcs ↓
Function 1
(Contains an UltEvent Holder that you can invoke, to do something. e.g parent)
Events ↓
Event 1
(Contains an UltEvent Holder that gets invoked when something happens. e.g OnParent)
Internal
(Internal logic that you don’t need to access after it’s done)- Logic Logic Logic
Var
(Contains variables you need to store. e.g position)- Position (The transform position could be 0,5,0)