The unity inspector debug mode is a mode that disables custom inspector functionality that’s added by scripts. In the context of UltEvents, we use it to display information that’s usually hidden - especially in conditional statements.
To enter the debug mode, we right click the inspector up top, and click Debug
.
It allows us to change the type of argument we would input into a method, so for example: to check if something is null - change one of the arguments into an Object instead of a return value.
Here’s how you can do it: